Quote:Equipment
* New equipment added:
* Active Scanner
* Increased throw speed, activation time and number of remote explosives that can be carried at once
* Reduced nanite storage capacity and recharge rate of militia nanohives, and moved more powerful variants into advanced and prototype tiers to encourage skilling into higher tiers.
* Added range indication for fallen teams mates when using nanite injector
* Added the ability to use the nanite injector even when you do not have it selected
* Added new cortex display
EVE Universe
* Added player location to the HUD in the MQ and WR
* Added EVE standard time readout to neocom
* Added in-match tags for EVE ships in orbit
Vehicles
* Added new vehicle roles:
* Gallente Enforcer HAV
* Caldari Enforcer HAV
* Gallente Scout LAV
* Caldari Scout LAV
* Gallente Assault Dropship
* Caldari Assault Dropship
* Added new vehicle skills to correspond with the new vehicle roles
* Caldari/Gallente Logistics dropship skill gives bonuses to cpu usage on all shield/armor modules
* Migrated promotional vehicles into the current release
* Added front-firing turret on Assault Dropship
* Vehicle skill-revamp. Skill requirements, and number of requirements has changed
* New vehicle-specific scanning skills
* Reduced collision damage to dropships
* Tweaks to make standard and logistics dropships to feel heavier
* Improvements to feeling of vehicle weight
* Marauder HAVs are temporarily removed for rework
* Added wind effect when vehicles are traveling quickly
* Added camera shake when heavy vehicles drive by
* All Dropships will now trigger emergency crew bay light when entering a crash
* Added the ability to recall vehicles so that you do not lose them if you want to abandon them
* Retuned and improved vehicle upright constraints
* New LAV physics model
* New Dropship camera
* Tuned LAV jump cam
* Lowered LAV rumble on bumps
* Added physics to GÇ£pushGÇ¥ players off moving vehicles
Modules
* Nanofibre modules are removed
* Added new remote module camera on vehicles
Turrets
* Reduced dispersion on Large Missiles
* Increased speed on Railgun and Missile projectiles
* Increased splash damage on Small Missile Turrets
Installations
* Attached new small installation bases
* Fix to CRU GÇô should now take the same level of damage as other installation components
Adjustments to ISK prices
* Lowered prices on standard and advanced items in all categories while keeping the price level of prototype items mostly intact
* Simplified the pricing on dropsuits GÇô thereGÇÖs now just one price category (i.e. heavy dropsuits now cost the same as assault dropsuits of the same meta level)
* Simplified the pricing of weapons GÇô they now have two price categories, primary weapons and sidearms (i.e. heavy machine guns will now cost the same as assault rifles, and nova knives the same as scrambler pistols of the same meta level)
* Reduced the price of Dropships in half (approximately)
* Changed the base price points on vehicle modules and turrets GÇô vehicle modules will be less costly than before, while vehicle turrets will be more expensive
* Changed the base price points on equipment GÇô equipment will now be less expensive overall
Improvements to the Augmentations page
* Boosters of different multipliers can now be queued, with newest additions going to the front of the queue
* Made improvements to what information is available and how it is displayed
Maps/Environments
* Greatly improved terrain shaders and rendering, including vegetation.
* Complete rework of existing terrains.
* All battlegrounds now contain all game modes.
* Improved Ambush OMS game mode
* Gameplay tuned for 32-48 players.
* Art Polish of architecture and structures
* New moods providing variation in time of day and tone on different planets
Audio
* New music
* New weapon sounds
* New LAV sounds
* Moment-to-moment audio improvements on the following:
* Explosions
* Grenade bounce
* Hit success feedback
UI
* Improved Loading Screens
Visual effects
* Add god ray effects
* Add dynamic tone mapping
* Add cloud shadow effect
* Add lens dirt effect.
Performance
* Optimize client GPU performance
* Optimize texture streaming speed
* Increase display resolution.
Factional Warfare
* Battles relating to Factional Warfare are no longer considered corporation battles. The battles can be found under the Mercenary tab of the Battle Finder and are now auto generated based on activity within EVE
* Factional Warfare battles allows you to select which side you want to fight on
Starmap
* A new starmap has been added and can be found in the Neocom under Battles
* The starmap has three view settings:
* Atlas view which shows sovereignty information from all over New Eden
* Factional Warfare displays the ownership of planetary districts for each of the 4 major factions. From there you can join battles and see their results affect the outcome for each faction
* Corporation tab that will show information about your corporationGÇÖs conquest of planets within New Eden